ocr: tormat boneID: % posCount: % rotcount: %n" boneID posCount rotcount if numFrames < posCount do numFrames = posCount if numFrames < rotcount do rotFrames = posCount with animate on( b= BNArrlbonelD] for i=1 to rotArr.count do ( q=r rotArro tfm = 9 as matnx3 tfm2 = (inverse q) as matrix3 --print(tfm) --print(/n") --print(tfm2) --99 = inverse 9 --print(99) if(b != undefined) then ( at time ((-1)*timeMult) D.Controller.Rotation = inverse 9 ) for - i=1 to pOSArr.count do ( P=P posArrlu --printin) if(b != undefined) then ( at time ((-1)*timeMult) D.controller.Positon = (p*50) ) )